Sunday 23 February 2014

Helicopter update

This weekend I set about the task of baking, optimising and texturing the lowpoly copter, and here is the result!


I managed to optimise the copter to 15k tris and textured it using a 2048x2048 texture; however, I'm concerned UDK won't be able to handle it too well, so I made a 1024x1024 version.

Not much else has happened, besides the development of additional props.

Thanks for reading!

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