Monday 17 March 2014

Small CryEngine update

Just posting some of my penultimate updates. I've been tweaking both versions, relit and tweaked asset shaders for the UDK version and added some smaller assets.


This is the CryEngine version shot, which looks dramatic and more interesting than UDK; whether that's to do with the realtime lighting or the fact that I rebuilt from scratch I have no idea. Sure looks nice though!

Here's a UDK flythrough of the level, to some fitting music. The differences in the versions can be clearly seen; the only major architectural difference in the Cry version is the corridor behind the sofa is much wider.





Here's some additional assets I busted out last week; I was seeking a decent way of filling empty space in the scene, and these music and living-related objects seemed fitting.

Thanks for following!


Wednesday 5 March 2014

Updates of no particular interest

So this week, I've continued to work on polishing the apartment. i went back into the UDK version (the one I'm handing in) and changed and tweaked.
As you can see, I went a bit crazy with adding things to the scene. I textured a couple more assets and even added some bonus assets.

To give the place some storytelling, I invented a scenario where the hippies, too lazy to was the dishes, would order takeout, presumably with the cash gained from selling all that weed.
To this effect, I created some props to tell this story, and filled the kitchen with dishes whilst putting the takeout boxes on the coffee table.

I also had the time spare to create some "bonus" assets of my choosing to better characterise the scene, and what better than Buddha, a symbol of peace and happiness?  I thought  a golden Buddha would tie in well with the Oriental feel and mellow atmosphere of the scene.

The sculpt turned out nicely and I used a new method of retopology in ZBrush to get the lowpoly. It turned out a bit more rounded than I'd like, but overall the metal looked nice and his addition was a nice compliment to the candles.

The CryEngine scene I will have to work on a little more, but since I'm handing in the UDK scene file, I have two months to polish that version before Expotees.

Thanks for reading :)