Saturday 19 October 2013

Blockout and paintover update

Today I did a paintover of the assets needed and started blocking in some key features in the UDK level. 
In the paintover I defined key assets in the scene that would need to be modelled first, ones that would be pivotal to the lighting and presentation of the piece.
And here's my preliminary blockout. The lighting's not there yet, but a start, and I added the base meshes from the scene I made, starting with big architectural ones first and working down to the finer details later on.

Tomorrow: more blockouts and lighting tweaks. The quicker I finish this stage, the quicker I can dive into texturing and bring the scene to life. I'll keep posting.

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