For
my final year project at University, I am going to create another
environment for Hitman Absolution, this time trying to emulate the
Hope courthouse foyer.
The environment is a western courthouse foyer, lit by bright sunlight. It features a lot of wooden fixtures, a Hero asset of the statue in the center, and a large domed window in the top for light to shine down. The environment is mostly made up of wooden panels and fixtures, allowing it to be quite modular. Also, no skybox!
The key mistakes I made last time were:
- Too conservative with tri limits
- Lack of detail
- Did not play the game to look at in-game art, as a result my art was different in quality to in-game material
- lack of set-dressing and planning
- Lighting was different to the concept, concept was a lot brighter
- Did not make moodboards or conduct prior research
To
remedy this, I've drawn up plans and have taken a couple of in-game
screenshots of the environment I wish to create for reference
purposes. I will begin with basic Max blockouts and then textures,
and from there I will create the environment in either CryEngine or
UDK.
CryEngine: No lightmaps, closer to the engine Hitman Absolution uses.
UDK: More prior knowledge, easier to use shader system.
Here's some in-game screenshots of the environment I took when exploring it last night:
CryEngine: No lightmaps, closer to the engine Hitman Absolution uses.
UDK: More prior knowledge, easier to use shader system.
Here's some in-game screenshots of the environment I took when exploring it last night:
Hopefully
will start working on it soon, planning everything out first and
doing research before I dive in.
Assets
to do first:
Wall
panels
Stair
banisters
Domed
roof
Door
frame
Window
frame
Leather
couches
Flags
Wall
lamps
Busts
Plant
pots
Portraits
Textures:
Marble
floor
Wallpaper
w/floral trim
Hopefully
when my tutors approve I can get started. I look forward to it :)
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