Here's my current scene in Lit mode; as you can see, I replaced the checker texture of the default UDK. Why? Not only does the checker come with a normal map (thus affecting Detail Lighting preview), but it looks ugly as sin and can also affect Light bounce if using Lightmass. I instead went with a white with a Specular map so as to catch the unique shapes and add bloom to lighting.
Here's some more asset ideas:
These assets don't exude Asian culture overtly, but still look nice. I am going to alter the bookcase and some other assets to have an Asian theme in the next update.
And here's a shot of the level lighting. Not much more to be done on this front, though it could be darker:
Overall, I'm happy with progress thus far.
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